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Theatre of the Absurd-Characteristics

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Theatre of the Absurd-Characteristics

1. No clear-cut line of action. There is only situation. No plot but only situation, tend to eliminate much of the cause-and–effect relationship among incidents, no-one

remembers each other.

2. No recognizable and definable solid décor or costumes or stage articles.

3. Time and place non-specific (void, vacuum, tree), they are not sure if it is the same tree.

They are out of social and historical time & space.

4. Unrecognizable representational characters. Characters are reduced to archetypes (can’t identify with them) like Charlie Chaplin (Charlot), pathetic clowns

representative of mankind (like Everyman).

Estragon-nihilist, physical Vladimir=intellectual

Pozzo=oppressive, Power Lucky: powerlessness of the intellectuals who is obedient

5. Language cannot express itself and accomplish communication. This is the situation of modern man. They cannot understand each other, communicate with each other although they live together, communication power minimized. Language does not represent a certain social, no cultural connotations, group but general language. Dialogues are unclear and understandable, reduced to a game. Do not follow a logical line. Are repetitive, not informative, but give the sense that characters are sharing. Dialogues Pinpoint the lack of communication.

Also use of pauses and repetition.

The characters play games with words which they intend only to pass the time but which take on a meaning they had not thought of.

6. Deals with universal/global problems (not national) and issues such as WWI/WWII, atom/nuclear bombs, man’s place and the function in the world.

Waiting for Godot is a critique of the 20th Century western civilization. For Beckett, each of us is a tramp who is thrown into this world without any good reason at all, is helpless. ‘Perhaps’ is a key word in Beckett, we can’t be sure of anything. They are not sure of anything and don’t remember. Estragon doesn’t believe that he did

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7. Abstraction: move away from what is concrete towards abstraction

8. The Message of the play has to be deduced from clues. Godot never comes, they won’t be saved.

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