• Sonuç bulunamadı

Existing Standards and Programs for Use in Mobile Augmented Reality

N/A
N/A
Protected

Academic year: 2021

Share "Existing Standards and Programs for Use in Mobile Augmented Reality"

Copied!
3
0
0

Yükleniyor.... (view fulltext now)

Tam metin

(1)

118

Copyright © 2017, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited.

Chapter 6

DOI: 10.4018/978-1-5225-2110-5.ch006

ABSTRACT

Augmented reality (AR) brings flexibility and openness to learning. It also strengthens connections between learners in multiple contexts by adding a new dimension to mobile learning. As well, AR facilitates the learning process of the learners by bringing different disciplines together with education. This chapter focuses on technologies, tools, programs, operating systems, a number of standards as well as some parts of web infrastructure standards for use in mobile AR applications and then discusses the current state, issues, and direction of the development and the use of these apps. The purpose of this chapter is to provide information on that can be used by developers of mobile AR applications for learning and to assist educators and instructional designers in developing mobile augmented reality apps for learn-ing by uslearn-ing AR development tools that provide them to create custom mobile AR applications without programming skills.

INTRODUCTION

Mobile devices are affecting people’s the way of work, spending of time, knowledge acquisition and learning/teaching methods besides making calls. Besides, using mobile devices in education is increasing depending on technologies that feeding them (Martin, Diaz, Sancristobal, Gil, Castro, & Peire, 2011; Özdamar Keskin & Kuzu, 2015). Augmented Reality (AR), which is considered to be one of these tech-nologies, has not realized the expected impact in education before 2010. But after 2010, it is observed trends or developments from augmented reality towards mobile augmented reality associated with the additional capabilities of mobile devices such as camera, GPS (Global Positioning System), image

rec-Existing Standards and

Programs for Use in Mobile

Augmented Reality

Gülay Ekren

Sinop University, Turkey

Nilgun Ozdamar Keskın

(2)

119

Existing Standards and Programs for Use in Mobile Augmented Reality

ognition; compass (Johnson, Levine, Smith, & Stone, 2010). The basic hardware requirements of first AR applications independently from mobile devices are such as a display, tracking, input devices and computers (Jeon, Kim, & Lee, 2010). Nowadays, there has been significant progress in miniaturization and performance improvement of mobile computing platforms for integrating mobile augmented real-ity such as notebook computers, personal digital assistants, tablets, ultra-mobile PCs, mobile phones (or smartphones), and AR glasses (Huang, Hui, Peylo, & Chatzopoulos, 2013). Latest smartphones are equipped with brilliant cameras, accelerometers, GPS devices, compasses, barometers, step counters and many more sensors to capture contextual data. Thus, the smartphones and tablets are mainly seen suitable for AR platforms in recent years. On the other hand, mobile augmented reality is a relatively young technology, so the business models and usage patterns are still evolving (Makumburage, 2015). Augmented Reality reached the peak of its hype in 2010, and it has substantial long-term potential and will reach mainstream adoption within five to ten years. “Gartner Hype Cycle positioning of AR as of July 2012” is shown in Figure 1 (Padzensky, 2014).

AR is mainly related to the concept of virtual reality. However, virtual reality attempts to create an artificial world that a person can experience and explore interactively. AR makes way for an interactive experience but aims to supplement the real world, rather than creating an entirely artificial environment around the user (Hollerer, 2004). AR also includes activities providing augmentation or expansion of the physical environment that can be seen by reflecting real surfaces via mobile devices. AR is sometimes defined to produce any activity by adding a new dimension to the physical space, but with a web-enabled mobile device, layers can be hidden and suspended in nominal dimension and then may appear in space. Figure 1. Gartner hype cycle positioning of augmented reality as of July 2012

(3)

15 more pages are available in the full version of this document, which may

be purchased using the "Add to Cart" button on the product's webpage:

www.igi-global.com/chapter/existing-standards-and-programs-for-use-in-mobile-augmented-reality/178239?camid=4v1

This title is available in Advances in Educational Technologies and

Instructional Design, InfoSci-Books, Library Science, Information Studies,

and Education, InfoSci-Educational Science and Technology, InfoSci-Media

and Communication Science and Technology, Communications, Social

Science, and Healthcare, InfoSci-Computer Science and Information

Technology, Science, Engineering, and Information Technology.

Recommend this product to your librarian:

www.igi-global.com/e-resources/library-recommendation/?id=84

Related Content

Development of the System for Authoring Three-Dimensional Learning Applications for Use in E-Learning Environment

Julia Igorevna Evseeva, Alexander Bozhday and Alexei Anatolievich Gudkov (2016). Handbook of

Research on Estimation and Control Techniques in E-Learning Systems (pp. 403-431).

www.igi-global.com/chapter/development-of-the-system-for-authoring-three-dimensional-learning-applications-for-use-in-e-learning-environment/142455?camid=4v1a

Millennials, Digital Natives, and the Emergence of New Educational Spaces

John Roberts and Terry T. Kidd (2017). Handbook of Research on Instructional Systems and Educational

Technology (pp. 1-10).

www.igi-global.com/chapter/millennials-digital-natives-and-the-emergence-of-new-educational-spaces/181374?camid=4v1a

Collaborative Learning on Decentralized Ubiquitous Environments

Jorge Luis Victória Barbosa, Débora Nice Ferrari Barbosa, Sandro José Rigo, Jezer Machado de Oliveira and Solon Andrade Rabello Junior (2017). Exploring the New Era of Technology-Infused Education (pp.

141-157).

www.igi-global.com/chapter/collaborative-learning-on-decentralized-ubiquitous-environments/171933?camid=4v1a

Appraisal Theory: Opportunities for Social Networking Sites' Complementation of Writing Centres

Patient Rambe (2015). Handbook of Research on Educational Technology Integration and Active Learning

(pp. 358-379).

www.igi-global.com/chapter/appraisal-theory/128055?camid=4v1a

View publication stats View publication stats

Referanslar

Benzer Belgeler

Yalnız hemen daima kusursuz olan şe­ kil ve cephenin arkasında daha hara­ retli bir hassasiyetten veya daha şahsi bir dünya görüşünden ibaret bir arka zemin

In this course, students are informed about the functions of mass media, aims, importance, meaning of media literacy, types of television broadcasting and program

The ratio of exports and imports to the gross domestic product (TO), the ratio of public expenditures to the gross domestic product (G) and gross domestic product (GDP) are examined

40 APPENDICES APPLICATION CODE package com.example.titanium.convo_help; import android.app.FragmentManager; import android.app.FragmentTransaction; import

The fact that favorable outcomes were obtained with kinesiologic taping in terms of pain and function scores in 14 out of 15 patients included in our study indicates that

Hasta son risperidon enjeksiyonundan 4-5 gün sonra ayak ve bacaklarýnda peteþial döküntüler, damaðýnda ve diþ etinde kanamalar olmasý, daha sonra peteþial dökün-

This phase involves the data collection process, and it is the most widely used by the researcher to obtain the information related to this study. The technique of this methodology

By creating a combination of augmented reality (AR) and a software development work flow process, the goal of this project is to provide continuous onboarding to software