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Narra Ludens: explaining video game narrative engagement through player types and motivations

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Table 4. Definitions of engagement in terms of video games medium
Figure 3. Bartle’s original player types graph (left, 1996) vs 3D player
Table 9. Game Aesthetic Taxonomies of Hunicke et al. (2004, p. 2)
Figure 4. The 3 Corners of Reward diagram by James et al. (2013, p. 2).
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