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View of Tools Of Digital Learning Scheme In The Era Of Pandemic Covid 19

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Tools Of Digital Learning Scheme In The Era Of Pandemic Covid 19

Feri Sulianta

1

, Eka Angga Laksana

2

, Ai Rosita

3

, Fitrah Rumaisa

4

, Sy.Yuliani

5

, Ulil

Surtia Zulpratita

6

1University of Widyatama, Bandung, Indonesia 2University of Widyatama, Bandung, Indonesia 3University of Widyatama, Bandung, Indonesia 4University of Widyatama, Bandung, Indonesia 5University of Widyatama, Bandung, Indonesia 6University of Widyatama, Bandung, Indonesia

1feri.sulianta@widyatama.ac.id,2eka.angga@widyatama.ac.id,3ai.rosita@widyatama.ac.id,4Fitrah.rumaisa@widx

atama.ac.id,5sy.yuliani@widyatama.ac.id,6ulil.zulpratita@widyatama.ac.id

Article History: Received: 10 January 2021; Revised: 12 February 2021; Accepted: 27 March 2021; Published online: 20 April 2021

Abstract—Digital technology has offered a completely different way of learning compared to previous times. Until now, the problem of equitable internet access and various limitations of digital resources have become obstacles in transforming technology-based learning.It's already been experienced. Some educators have successfully implemented online learning by involving students in a different learning management system (LMS), they have used LMS as part of non-traditional learning even before the pandemic started, e-learning for example, distance learning or blended learning.From the ongoing global pandemic, educational organizations are expected to be able to create learning methods based on the use of technology with all aspects and technological developments, it's just that currently educational organizations to realize it are much faster than previous expectations because the gaps in learning that need to be anticipated and researched are based on digital technology which also practically breaks the pandemic cycle.

Keywords— global pandemic, learning methods, digital technology

1. Introduction

With the global pandemic of Covid 19, this transformation process inevitably takes place suddenly and hastily. The COVID-19 pandemic resulted in school closings in 191 countries, affecting at least 1.5 billion students and 63 million primary and secondary school teachers.

As reported on the official website of the United Nations it says that most of the world's students now have to stay at home because of COVID-19, this pandemic reveals a staggering difference in access to digital-based distance learning, according to data from the United Nations educational and cultural agency, UNESCO , and its partners found that half of all students today who are no longer able to study in classrooms of nearly 830 million students worldwide, do not have access to computers and more than 40 percent do not have Internet access at home.

"This unequal distribution of education services is a real threat to the continuity of learning in a time of unprecedented educational disruption," said Stefania Giannini, UNESCO Assistant Director General for Education. UNESCO has held a meeting regarding education affected by this pandemic, primarily considering strategies to maintain the continuity of education, especially for underprivileged children and adolescents, and to ensure that all students can return to attending classrooms when schools reopen.

2. Analysis and design

The global pandemic has exposed a digital divide that will indirectly have an impact on the development of human resources in Indonesia. The learning-from-home policy, which is inevitably forced, provides a way for transforming learning into a paradigm and an educational movement that might address the inequalities in the quality of education that exist in Indonesia.

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The crisis has brought awareness of the need for connectivity through technology. This further catalyzes the acceleration of new learning models by combining three main aspects, namely technology, pedagogy and content / material knowledge (ontology) which is also known as TPACK (Technological, Pedagogical, Content Knowledge), this also requires and relies heavily on the competence of educators and availability of services in applying it not all educational institutions have the same resources.(Panades, 2018)

The teacher sharing program as initiated by the Ministry of Education and Culture is the first step in shaping technology-based learning in the midst of a crisis that threatens the implementation of learning. As reported on the website in connection with the Guru Berbagi - Guru Empowered against Coronavirus program, it was revealed that: "All Indonesian people, including the education ecosystem, must work together to prevent the spread of the Covid-19 pandemic. Learning from home is a concerted effort to stop its spread. Students remain committed to providing quality and meaningful learning for Indonesian students ".

The following are forms of learning tools today that continue to transform as a form of adaptation to the existence of digital technology. Learning Elements Schema in the Pandemic Era and in the Future can be described as below:

Figure 1 Schema of Digital Learning Components

3. Implementation

The real form of the elements used in Digital Laerning is explained as follows, including the specific tools: Electronic textbooks (e-Textbooks)

It is no longer the time for the millennial generation to dwell on thick, physical books and turn to the pages for information. Digital books are already able to present content that is richer than physical books, such as color, size, image details, as well as the ability to search for words to quickly access the intended page. Even how to quote statements in books can be done efficiently and effectively.

Every educational institution has now benefited a lot from the availability of text books in digital form. It is not uncommon for institutions to scan textbooks to make them accessible on a computerized basis. Apart from being a solution to limited space, textbooks are easier to read and access even online or via the library intranet.

Social networking

Today's young generation really care about social networking, their activities cannot be separated from social media. They are a lot of content producers on social media, for example making YouTube videos, creating statuses or tweets on Twitter, and spending time on Instagram. This does not mean that they neglect other important activities, but their daily activities are carried over to social media, including school or study activities.

Many schools use social media to reach students who are familiar with digital activities. This is experienced by how currently schools use social media sites to send updates regarding school activities. Schools that use social media allow students to interact actively freely and make students feel comfortable with school.

Video learning

Video-based learning may no longer be a medium that is said to be innovative when compared to other technological devices such as artificial intelligence. Even so, video media is a tool that is widely chosen and used in learning. 98% of educators see it as an important component of the learning experience. Educational institutions

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also include video content in the curriculum. Video-based learning is in great demand as sparked by students, video learning increases student satisfaction by 91% during the learning process, and student achievement increases by 82%, (source: visualcapitalist.com).

Video conferencing (Teleconferencing)

Video conferencing is one powerful tool without reducing emotionally charged messages even when separated by distance. If distance learning is the solution, video conferencing is very, very helpful in the learning process between teachers and students. Aspects of learning that require sight and hearing from direct sources can be accommodated by Video Conferencing. For example, the school presented an environmental expert or agricultural expert via video conference, which was previously difficult to realize due to limited space and time.

During the Covid 19 pandemic, where everyone had to practice "Social Distancing" the need for online video conferencing applications increasing. Learning had to stop, with the existence of the internet and computerized systems, learning was done remotely and one of the superior tools for learning at that time was video conferencing. To integrate and hold video conferencing or application-based, several components that must be available are: internet connection, computer or smartphone, email address (as a registration account) and a web browser or web browser (such as Internet Explorer, Google Chrome or Firefox for those who want to access web based video conferencing).

The following are some of the common features of conferences:

• All participants in the video conference can view a slide show on their own computer screen while the educator or tutor explains the material on the slides.

• Tutors can view or share streaming video (Live video) on the teleconferencing system

• Conducting webinars (Webinars). Tutors can deliver from anywhere and the listeners may be from various places or even at home. Participants can participate in polls and question and answer sessions.

• Participants can access files shared by the tutor, this includes pictures or anything that is displayed on the tutor's computer screen.

• Participants can talk in text messages to each other, as well as throw comets or questions at the tutor. • The virtual whiteboard feature can be used as media in video conferencing.

The benefits obtained by using teleconferencing include:

• Save time: Each participant can focus on the time during the teleconference without having to waste as much time as having to be physically present.

• Save on travel costs: Participants can listen to, view, and participate in meetings without having to be physically present. There is no need for transportation or accommodation costs such as lodging to conduct online conferences.

• Involving many participants without having to be limited by space or place: Anyone who joins will benefit from the material presented by the online tutor, and the more who join, the more educated people will be.

Here are some of the free video conferencing software providers that are widely used today: • GoToMeeting • Google Meet • TeamViewer • Cisco Webex • Skype • Zoom Use of multiple LMS

Learning Management System (LMS) or computer-based Learning Management System will be widely used as a substitute or complement of traditional learning. Edmodo is an example of a widely used LMS where its main features include online assignments or quizzes.

Virtual Reality, Augmented Reality, and Online Games

With Virtual Reality (VR) and Augmented Reality (AR) technology on Google Expeditions, educators are no longer limited by classrooms in teaching. VR allows anyone to explore the virtual world and AR presents real conditions that blend into the digital world through a series of processes that can create sensations, so that it is able to present learning from a perspective that is full of experiences as if it were real. For example, educators or tutors

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will guide students to see historical objects in 360 ° and 3D objects, while referring to historical objects during the virtual journey.

Online Learning Games

With Google Expeditions, students can explore history, science, art, and natural sciences. Whether it's an adventure with dinosaurs or witnessing historical remains from the Renaissance, there is an incredible amount to explore in every subject.

Online eduaction games help students visualize subject matter with the help of digital applications that are initially not easy to imagine, this positively increases the ability to remember information

Interland, which is part of the “Be Internet Awesome” program, is Google's program to improve digital literacy competencies. Interland is an adventurous online game that makes learning about digital security and citizenship interactive and fun. Students will help their fellow “Internauts” in fighting badly behaved hackers, vandals and bullies by practicing the skills to be good digital citizens. In the game, players explore four floating islands: Kind Kingdom, Reality River, Mindful Mountain, and Tower of Treasure. Each island has different games with different internet lessons.

Interland teaches students and young people in general the basics of digital citizenship and provides parents and educators with resources to help teens navigate the web and manage their online interactions.

There are many digital services that can be used to increase social knowledge, some are made very specific for school education and others for general public use. For example Google Earth which is interesting to explore the world digitally, something that is difficult to reach now can be done only from home or desk.

Robot

Not every educational institution will provide robots as a learning tool, but the existence of robots seems to be coloring the world of education even at the elementary level.

One of the websites on generationrobots.com launched several robot products for basic education, secondary education and even higher education. One of the robotic devices is designed for children and is designed to be integrated into the primary school curriculum. Robotics can teach many things to children, including: learning to collaborate in a project team, fostering creativity and how to learn new technologies (generationrobots.com).

The bee robot that looks cute to children is named Bee-Bot, which is an educational robot that can be programmed. Bee-Bot is an attractive teaching aid for children from an early age to those in primary school.

Artificial intelligence

Artificial intelligence in education will typically focus on identifying what students do or don't know, and then developing a curriculum that is personalized for each learner.

Duolingo's AI language learning platform is one of the most downloaded educational apps, with more than 50 million installations in 2018.The platform poses a 'challenge' to traditional learning, citing a study showing that using only 34 hours to studying via the application, this is equivalent to an entire semester in a language major university.

AI-based applications in education will continue to grow, Duolingo's success shows how useful the application of AI is in education. In fact, the emerging market share of AI integration in education is expected to reach $ 6 billion by 2025, more than half of which will emerge from the markets of China and the United States (Visualcapitalist.com).

Chatbots

Chatbot is a software application that is used to carry out online conversations as a substitute for human agents via text or text-to-speech. The way it works is very complex, apart from synthesizing conversations, the program inside is powered by Artificial Intelligence (AI), as if a skilled human being responds to conversations in Chatbots. Chatbots also appear to be an important tool in the education of the next generation. In education, Chatbots are intended for interaction between students and computers.

Some things that will be the focus of learning with Chatbots, which are: • Learning that requires repetition and memorization.

• Assess learning outcomes and find out the performance and aspects that need to be improved by students. • Helping students to learn independently.

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4. Conclusion

The current era is marked by the launching of the 21st century, which has become a milestone in digital awakening. Previous jobs and methods of work are obsolete and abandoned. Replaced with completely new digital skills, practical, concise, effective, efficient, modern and sophisticated. Data, Information and Knowledge are all digitally produced and managed. It's just that the readiness of the community and the role of educational institutions are decisive in utilizing all the goodness of existing technology to prepare students to have digital literacy competencies.

To be able to take advantage of all the goodness of technology in the 21st century to improve digital literacy competence in the realm of education, especially in the era of the Covid 19 pandemic, it is important to have a role in carefully observing what phenomena are happening today from the aspects of technology, educators, students, society and global dynamics in crisis era that threatens the continuity of learning.

Present and future forms of digital learning, such as digital content, community of practice create spaces for digital community participation, digital learning ammunition, knowledge management systems, future learning tools are options that can be considered and adapted depending on institutional conditions and resources.

5. Acknowledgment

This work is supported by Widyatama University. References

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